showing 2 games

namepublisher(developer)year arrow_downwarddescription
Portopia Renzoku Satsujin Jiken  Enix (Chunsoft)1985The first real adventure game for the NES (or any other console system) is a port from a popular game on Japanese homecomputer systems. Instead of typing in commands they changed the system to feature a command list in the rigt side of the screen which you could choose from. This control method set a standard among Japanese-style console adventure games. The game itself is only mildly interesting though. It doesn't have a save feature, neither via battery backup nor passwords. But that isn't really necessary, because the game is very short. The graphics of the few locations are not very detailed and in parts look like drawn by a six-year old kid. The game sold very well on the NES and paved the way for many successors with similar gameplay, but today the content feels rather shallow. The game didn't age very well. labelimageminimize
Satsui no Kaisou: Power Soft Satsujin Jiken  HAL Laboratory (Hyperware)1988"Satsui no Kaisou" is a typical Japanese menu-driven murder mystery adventure game. And it doesn't really stand out to other games of its genre. You talk with persons, find clues and talk with persons again. The game has some sort if time limit in that every action takes some time and you should get the important things done every day to successfully complete the "story". Well, the story is in Japanese with no translation so far available. So I can't comment on that really. Graphics are rather plain looking. All in all it made the impression of a pretty average adventure game for fans of the genre only. labelimageminimize
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